About
Keelpath Games started as a shared notebook between a few friends who kept arguing about which tower defence maps were genuinely clever and which just padded out the runtime. We turned those arguments into something readable. Everything here comes from phones we actually own, played on commutes, couches, and the occasional delayed train.,We lean toward strategy, tower defence, and anything that rewards planning, but we don't ignore a good RPG or a tight racer when it crosses our desk. The editor plays the first few hours of everything, and if a game grabs us, someone commits to the long haul and writes it up properly.,Nobody pays us to include a game. We pick titles because they do something interesting with the small screen — smart touch controls, readable maps, or a difficulty curve that respects your time. When a game disappoints, we say so and explain why.,The site is small on purpose. We'd rather publish one careful review than ten rushed ones. If you spot something we got wrong, tell us — we update pieces when we learn more.
Marco Bianchi — Marco has been dismantling tower defence maps since the days of resistive touchscreens, and he still gets annoyed when a game hides its stats. He edits every review and writes most of the strategy guides himself.